10월, 2008의 게시물 표시

FusionFall & Current Game Project

I had developed 'FusionFall' doing executive producing with Chris. I was very interested in working with FusionFall project members. FusionFall is targeting the US kids as the first market objective. Its art concept was modified to accept japanese character trait/style. 'Environment Puzzle' concept was new one to RPG game too. I had learned a lot of 'know-how's, especially on how to build game design and game concept. Now I'm directing a casual game which is in a shooting genre applying those know-hows. I'm concentrating on four major issues of game feature; Charater Appearance (including character skill animation), Feeling of Fighting/Competition, Growth of Character, Statistics for the Exact Feedback to game economy and balance.