tips more on unity ...

in the case of os x, find in MacOS folder

Easy answer:
    1.    copy AndroidManifest.xml from C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\androidplayer to [your game]/Assets/Plugins/Android
    2.    edit that file to include everything needed by both of your plugins
    3.    Build and enjoy!
Crazy answer that I started typing first before I thought of Easy answer:
    1.    grab the Amazon Android SDK, and install the unitypackage.
    2.    look at the manifest.xml that it puts in Assets/Plugins/AmazonIAPAndroid , and create your own manifest.xml files following the same format, in their own folders in /Assets/Plugins . (so, you'd have one Assets/Plugins/Vuforia/manifest.xml and one Assets/Plugins/EasyCodeScanner/manifest.xml )
    3.    In the Unity Editor, under the "Amazon" drop down menu, run "generate androidmanifest.xml"
    4.    That should create an AndroidManifest.xml in Assets/Plugins/Android which combines the stuff you specified in the manifest.xml files (along with the Amazon IAP manifest stuff, which you can subsequently remove if you want to).
    5.    Build and enjoy!

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