FusionFall & Current Game Project
I had developed 'FusionFall' doing executive producing with Chris.
I was very interested in working with FusionFall project members.
FusionFall is targeting the US kids as the first market objective.
Its art concept was modified to accept japanese character trait/style.
'Environment Puzzle' concept was new one to RPG game too.
I had learned a lot of 'know-how's, especially on how to build game design and game concept.
Now I'm directing a casual game which is in a shooting genre applying those know-hows.
I'm concentrating on four major issues of game feature;
Charater Appearance (including character skill animation),
Feeling of Fighting/Competition,
Growth of Character,
Statistics for the Exact Feedback to game economy and balance.
I was very interested in working with FusionFall project members.
FusionFall is targeting the US kids as the first market objective.
Its art concept was modified to accept japanese character trait/style.
'Environment Puzzle' concept was new one to RPG game too.
I had learned a lot of 'know-how's, especially on how to build game design and game concept.
Now I'm directing a casual game which is in a shooting genre applying those know-hows.
I'm concentrating on four major issues of game feature;
Charater Appearance (including character skill animation),
Feeling of Fighting/Competition,
Growth of Character,
Statistics for the Exact Feedback to game economy and balance.