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xcode keys : move forward backward, comment block

movement forward / backward (between source codes) : option (alt) + command + arrow key ( ) : 3 keys. comment block : command + / : 2 keys, if unblock : toggle, i.e. the same keys.

CSSMERR_TP_NOT_TRUSTED Solve iPhone Problem!

When you meet CSSMERR_TP_NOT_TRUSTED error when Build & Go with iPhone or iPod. Check, 1. your email and name (including first and last name) match with the information you registered to iPhone Developer Program. 2. WWDR (Apple Worldwide Developer Relations Certification Authority) certificate in keychain as System Default. I had suffered build errors, but solved.

major trend is not major anymore

i think, the current major trend among people can't stay as major one anymore. the weak, the mere will be the next major trend. so, following the trend without any own thought will guide you to the gate of the failure. think, don't follow the current flow, change it. no one could see the same light passed already again.

sleepy day

I've been sleepy whole today. Why? Many people say the hard work is good for themselves because it gives satisfaction to them. Is that so exact? I cannot tell anything yet, someday, I guess, I'll be getting to realize the truth. The truth will open itself to me first.

Game Designer VS Game Programmer

I’ve never seen that game designer and game programmer have good relationship when they work together. I’ve been told many reason why they do so. But needless to say longer, the reason is simply originated from the confliction between logical and non logical problems. There are two stout facts everyone can’t help but agree. First, every computer game operates in an operating system which works logically thoroughly. Second, game design is such a thing which is like a story telling which should touch human being’s very irrational emotion (although it isn’t totally so). Simply, game designer works being based on the relatively non logical world but developer needs detailed logical process working document/chart to implement the world which should be operated in the logical machine. I think of that game designer should practice to make detailed logical flow and developer should imagine the entire game world sketched by game designer. Doing so, the people stand in two conflicting parts coul...

FusionFall & Current Game Project

I had developed 'FusionFall' doing executive producing with Chris. I was very interested in working with FusionFall project members. FusionFall is targeting the US kids as the first market objective. Its art concept was modified to accept japanese character trait/style. 'Environment Puzzle' concept was new one to RPG game too. I had learned a lot of 'know-how's, especially on how to build game design and game concept. Now I'm directing a casual game which is in a shooting genre applying those know-hows. I'm concentrating on four major issues of game feature; Charater Appearance (including character skill animation), Feeling of Fighting/Competition, Growth of Character, Statistics for the Exact Feedback to game economy and balance.

FusionFall

I had directed the project 'FusionFall' doing the executive producer role. I had been very excited working with CartoonNetwork friends. For detailed stuffs : http://www.fusionfall.com/